The journal serves a diverse community of readers and authors, encompassing industry practitioners alongside scholars from disciplinary perspectives including anthropology, computer science, media/game studies, philosophy, psychology, and sociology, as well as musicology. JSMG is the only journal exclusively dedicated to this subject, and provides a meeting point for professionals and academics from any tradition to advance knowledge of music and sound in this important medium.
Dance video games transform players’ experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography.
Dance games are part of a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging surveillance technologies. The circulation of dance gameplay and related body projects across media platforms illuminates how dance games function as intimate media, configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.
This according to Playable bodies: Dance games and intimate media by Kiri Miller (New York: Oxford University Press, 2017).
Above, a Just dance session; below, a Dance central session. Both game series serve as case studies in the book, which draws on five years of research with players, game designers, and choreographers.
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