Gamelunch is a sonically augmented dining table that exploits the power and flexibility of physically-based sound models towards the investigation of the closed loop between interaction, sound, and emotion.
Continuous interaction gestures are captured by means of contact microphones and various force transducers, providing data that are coherently mapped onto physically-based sound synthesis algorithms. While performing usual dining movements, the user encounters contradicting and unexpected sound feedback, thus experiencing the importance of sound in the actions of everyday life.
This according to “Gamelunch: A physics-based sonic dining table” by Stefano Delle Monache, Pietro Polotti, Stefano Papetti, and Davide Rocchesso, a paper included in Proceedings of the 33rd International Computer Music Conference (San Francisco: International Computer Music Association, 2007, pp. 41–44).
Above and below, Gamelunch in action.